Welcome to KGCE LMS

Konkan Gyanpeeth College of Engineering, Karjat came into existence about 25 Years ago out of the dream of Late Hon. Prabhakar Narayan (Appasaheb) Dharkar, Ex-Minister of Maharashtra Government.

The institute has situated on hill slopes amidst the Sahyadri ranges that maintains fresh atmosphere with panoramic view of surrounding which remains green in all seasons. The self-financed institute approved by AICTE, New Delhi and affiliated to University of Mumbai was established in the year 1994 with sole aim of providing quality education to the student of rural area nearby Karjat, District-Raigad in the field of Engineering and Technology. The campus sprawls in 19.32 acres with built up area of 17,718 sqm of area with independent building.

Each discipline has separate infrastructure for the laboratories of major subjects as prescribed by University of Mumbai. The Institute has been achieving its objectives by providing well laid campus, good infrastructure, qualified and experienced faculty members. The institute maintains conductive and learning atmosphere for the students.  The student support facilities such as boys’ and girls’ common room, bus transport, hostel and large playground for outdoor sports, gymkhana, canteen, internet lab are available with the institute. The institute promotes leadership qualities of student by organizing various sports and cultural events in Spring Fiesta annual function.

Training and Placement Cell takes care of skill development through training programs and organize placement drives on-campus and off-campus. The students are encouraged to participate in extension activities through institute NSS cell in the neighborhood community in terms of impact and sensitizing students to social issues.


Institute Vision :

       To evolve as an institute that will produce eminent Graduate Engineers with social sensitivity.

Institute  Mission :

  • Providing good governance and best teaching learning practices.

  • Maximizing academic excellence and placement opportunities for students.

  • Interacting with industries for mutual benefit.

  • Striving for well being of local community and the region.

  • Quality Policy:

  • To promote leadership in technical education by imparting quality teaching learning practices as per growing needs of society.


    Available courses

    This is IA KT 2020 BE IT VII

    This is precursor to User Interaction Design (UID) design department elective course. It will serve as guideline for students to understand what they should expect to learn during this course.

    Currently the course open to all BEIT 19-20 batch students to enrol.

    Hope this will help students to get fair idea about the subject. 

    This course is for Semester IV Information Technology offered during A Y 2019-20  Start Date: 07/01/2020.

    CN.jpgCN.jpg

    Inrastructure Security BE/IT (VII Sem  Odd ) Academic Year 2020-21

    First Offerring : AY 2018-19 (AI)

    Start Date: 16/07/2018

    Faculty: Prof A S Kunte and Prof. P B Lad

    Second Offerring: AY 2019-20 IS LAB

    Start Date: 15/07/2019

    Faculty: Prof A S Kunte

    Third Offering: AY 2020-21 AI and IS LAB

    Faculty: Prof A S Kunte and Prof. R S  Pachade

    Course name: AI

    Course Objectives: Students will try:

    1. To create appreciation and understanding of both the achievements of AI and the theory underlying those achievements
    2. To introduce the concepts of a Rational Intelligent Agent and the different types of Agents that can be designed to solve problems
    3. To review the different stages of development of the AI field from human like behavior to Rational Agents.
    4. To impart basic proficiency in representing difficult real life problems in a state space representation so as to solve them using AI techniques like searching and game playing.
    5. To create an understanding of the basic issues of knowledge representation and Logic and 
      blind and heuristic search, as well as an understanding of other topics such as minimal, resolution, etc. that play an important role in AI programs.
    6. To introduce advanced topics of AI such as planning, Bayes networks, natural language processing and Cognitive Computing.

    Course Outcomes:  Students will be able to:

    1.  Demonstrate knowledge of the building blocks of AI as presented in terms of intelligent agents.
    2.  Analyze and formalize the problem as a state space, graph, design heuristics and select among different search or game based techniques to solve them.
    3.  Develop intelligent algorithms for constraint satisfaction problems and also design intelligent systems for Game Playing
    4.  Attain the capability to represent various real life problem domains using logic based techniques and use this to perform inference or planning.
    5. Formulate and solve problems with uncertain information using Bayesian approaches.
    6. Apply concept Natural Language processing to problems leading to understanding of cognitive computing.
    Course name: IS LAB

    Course Objectives:  Students will try:

    1. To introduce the concepts of a Rational Intelligent Agent and the different types of Agents that can be designed to solve problems.
    2. To impart basic proficiency in representing difficult real life problems in a state space representation so as to solve them using AI techniques.
    3. To make students understand various AI methods like searching and game playing and how to apply them to solve real applications.
    4. To explain to students the basic issues of knowledge representation and Logic so as to build inference engines.
    5. To impart a basic understanding of some of the more advanced topics of AI such as planning.
    6. To understand Bayes networks, natural language processing and introduce concept of cognitive computing.

    Course Outcomes:  Students will be able to:

    1.  Design the building blocks of an Intelligent Agent using PEAS representation .
    2.  Analyze and formalize the problem as a state space, graph, design heuristics and select among different search or game based techniques to solve them.
    3. Develop intelligent algorithms for constraint satisfaction problems and also design intelligent systems for Game Playing
    4.  Attain the capability to represent various real life problem domains using logic based techniques and use this to perform inference or planning.
    5. Formulate and solve problems with uncertain information using Bayesian approaches.
    6. Apply concept Natural Language processing and cognitive computing for creation of domain specific ChatBots.

    ITC 305 Paradigms and Computer Programming Fundamentals

    Course Objectives:

    The image shows course objectives for ITC305 course.

    Course Outcomes:

    Image shows course outcomes for ITC 305 course.


    In this Course students will learn the following Modules

    Module 1: Laplace Transform

    Module 2: Inverse Laplace Transform

    Module 3: Fourier Series

    Module 4: Complex Variable

    Module 5: Statistical Techniques

    Module 6: Probability


    This is a compulsory course for all SE IT 20 21 students as a prerequisite.

    Database Management System for TE (Odd Sem) Academic Year 2020-21

    In this Course students will learn the following Modules

    Module 1: Laplace Transform

    Module 2: Inverse Laplace Transform

    Module 3: Fourier Series

    Module 4: Complex Variable

    Module 5: Statistical Techniques

    Module 6: Probability

    This HMI course is compulsory for BE Even semester

    This course is created to

    1. Design a technical document using precise language, suitable vocabulary and apt style.

    2. Develop the life skills/ interpersonal skills to progress professionally by building stronger relationships.

    3. Demonstrate awareness of contemporary issues knowledge of professional and ethical responsibilities.

    4. Apply the traits of a suitable candidate for a job/higher education, upon being trained in the techniques of holding a group discussion, facing interviews and writing resume/SOP.

    5. Deliver formal presentations effectively implementing the verbal and non-verbal skills

    PO PEO

    First Offered: AY 2018-19

    Start Date: 07/01/2019

    Objectives:

    1. To familiarise the logic of structured programming approach.

    2. To provide exposure in developing algorithm, flowchart and thereby writing efficient codes for user defined problem.

    Outcomes: Learner will be able to...

    1. Illustrate the basic terminology used in computer programming.

    2. Illustrate the concept of data types, variables and operators using C.

    3. Design and Implement control statements and looping constructs in C.

    4. Apply function concept on problem statements.

    5. Demonstrate the use of arrays, strings, structures and files handling in C.

    6. Demonstrate the dynamics of memory by the use of pointers to construct various data structures.

    Cprogramming.jpgCprogramming.jpg

    हे कोकण ज्ञानपीठ कॉलेज ऑफ इंजिनीरिंगचे विज्ञान आणि तंत्रज्ञान या विषयांवर  आधारित साप्ताहिक आहे.
    सध्या आपण प्रत्येक आठवड्याला एक असा मराठीतील लेख प्रकाशित करत आहोत.
    यात अपला लेख  प्रकाशित करण्यासाठी आपण विज्ञान आणि तंत्रज्ञान या विषयांवर आधारित  ३०० ते ५०० शब्दात शब्दबद्ध  केलेला लेख खाली दिलेल्या इमेल वर पाठवावा.
    इमेल : kunte.anup@gmail.com

    Marathi_Bhasha_Din_Kavita.jpgMarathi_Bhasha_Din_Kavita.jpg